AI Insights · Timothy · October 2021
Top 5 Racing Games in Oceania Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 racing games in Oceania for Q3 2021, including weekly downloads, revenue, and active user metrics.
In Q3 2021, the top 5 racing games in Oceania on a unified platform exhibited diverse performance trends across weekly downloads, revenue, and active users.
CSR 2 - Realistic Drag Racing from Zynga Inc. showed a varied performance throughout the quarter. Weekly revenue peaked at around $46K in mid-August before dropping to approximately $27K by the end of September. Weekly downloads fluctuated, reaching a high of 6.9K in late June and a low of 2.6K in late July. Active users saw a general decline from 55.7K in late June to 36K by the end of September.
Need for Speed No Limits, published by Electronic Arts, experienced a peak in weekly revenue at roughly $22.6K in early August, with a subsequent decline to about $10.9K by the end of September. Downloads hit a high of 8K in late June but dropped to 4.3K by the end of September. Active users also saw a decline from 22.9K in late June to 14.9K by the end of the quarter.
Mario Kart Tour by Nintendo Co., Ltd. demonstrated consistent performance with weekly revenue peaking at $17.5K in early August and ending at approximately $14K in late September. Downloads varied, peaking at 17.8K in late September and dipping to 8.7K in early September. Active users remained relatively stable, starting at 123.6K in late June and ending at 117.7K by the end of September.
CarX Drift Racing 2 from CarX Technologies had a steady performance throughout Q3 2021. Weekly revenue hovered around $9.8K to $11.5K, with a slight decline towards the end of the quarter. Downloads remained stable, with a peak of 5.7K in early August and a low of 3.8K in mid-September. Active users saw a minor decline from 10.4K in late June to 9.4K by the end of September.
No Limit Drag Racing 2 by Sycamore Valley Software LLC exhibited fluctuations in performance. Weekly revenue peaked at $10K in mid-July but dropped to $4.8K by mid-September. Downloads saw a high of 6K in mid-July and a low of 1K by mid-September. Active users began at 10.8K in late June, peaked at 16K in mid-July, and then declined to 6.2K by the end of September.
For more detailed insights and trends, visit Sensor Tower.